These are the questions that would help inform my decision--
- What is popular at the moment? While I don't want to follow every fad, I do want a system that will draw people in.
- Does it tend to have more multi-player games or single player games?
- Pricing, how much extras you need to buy?
- Range of appeal
- Who is my target audience? Will I only be running teen game nights, or is there interest in family game nights as well?
- What kind of space do I have?
- Are there certain games that my teen group (or other patrons) have expressed interest in?
Most of my decision will be based on community profiling and seeing where my patron's interest lies. Once I have a sense of that, I would check out the official web pages for each system, which should also give me an overview of the games they offer. I would check out Wired for reviews of the major systems.
http://www.wired.com/reviews/productlisting/gaming_gear
Jenny Levine's presentation also gave some links that would be helpful for researching staring a gaming program in the library. I would also look at what other libraries have and how those systems are working for them.
For information of what games would be a good choice for the library, Gamespot has some good reviews.
http://www.gamespot.com/reviews.html
I would choose to buy a Wii for the library. It has a wide range of multi-player games and can appeal to a wider range of audience and experience levels. The motion sensing aspect also have a large 'cool' factor.
Depending on my budget, I would also like to get an xBox 360 for variety, the excellent graphics and to appeal to the more serious gamers.
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